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How to Survive 99 Nights in the Forest: A Beginner's Guide

By the Robux Quiz team · · 14 min read

A treasure cave lit by glowing crystals and scattered coins

To survive 99 Nights in the Forest, keep your campfire fed, do your chopping and looting in daylight, and be back inside the firelight before dark. The Deer hunts players outside the safe zone at night and no weapon can hurt it, so the fire and a flashlight are what keep you alive. This beginner guide covers the goal, the daily routine, the night dangers, food, crafting, classes and the mistakes new players make most often.

The short answer

If you only remember five things, make it these:

  1. The fire comes first. It burns down all the time, so every trip out should bring fuel back.
  2. Day is for work, night is for camp. Gather wood, scrap and food while it is light, then head home before night falls.
  3. Never fight the Deer. It cannot be hurt. Shine a flashlight at it to stun it, then run for the fire.
  4. Eat before you are starving. Hunger drops faster when you sprint, and raw meat should be cooked on the fire first.
  5. Rescue the kids and build beds. Both make each night count for more days, so you reach day 99 much sooner.

The rest of this guide explains each step. Robux Quiz is a fan-made site and is not affiliated with Roblox or with Grandma's Favourite Games, the group that makes 99 Nights in the Forest.

What is 99 Nights in the Forest?

99 Nights in the Forest is a survival game on Roblox. Its official description is short: build a camp with friends, and something is watching you. That something is the Deer, a huge monster that stands on its back legs and hunts players at night.

You start a run from the lobby by stepping into a matchmaking box and picking your team size, from playing alone up to a small group. You then spawn in a small clearing with a campfire and a crafting bench. Everyone starts with an old axe and an old sack, and some classes add extra or better gear. The part of the forest you can explore starts small and grows each time your campfire levels up. Areas further from camp tend to hold better loot and tougher enemies.

The main goal is to reach day 99. Along the way you also try to rescue four missing children that the Deer has taken and locked away in caves deep in the woods. When you reach day 99 the game plays an ending, and you can keep going past it if you want.

The game is spooky. Nights are dark, a monster chases you, and there are creepy cultists in the woods. If you scare easily, play with a friend or with a parent nearby the first few times.

How the day counter works

Each night you survive moves the day counter forward. On a fresh run, one night counts as one day. Two things make each night count for more:

  • Rescued kids. Every child you bring back to camp raises the number of days each night is worth.
  • Beds. Beds are crafted at the crafting bench, and each one does the same.

That is why it pays to build beds and make your first rescue early. A run where every night counts for several days reaches day 99 in far fewer real nights than a run where nobody bothers.

The campfire loop

The campfire is the center of every run. Near it you heal faster and see better at night, and its light keeps the Deer and chasing animals away. You also cook raw food by dropping it on the fire and recharge your flashlight there. During snow and blizzards it stops you from freezing.

Your daily routine looks like this:

  1. Chop trees for logs. The old axe takes a lot of swings per tree, so work in a spot where a few trees stand close together.
  2. Fill your sack and carry it back. Logs, coal and fuel canisters all burn. Coal and fuel canisters are worth far more than logs, so grab them whenever you spot them.
  3. Drop fuel on the fire to fill its bar. When the bar is full, the fire levels up. Each level makes the area you can explore bigger and widens the safe zone around camp.
  4. Explore and loot with the time you have left. Head further out for scrap, chests and food, then turn back with time to spare.

The fire never stops burning down, and rain and blizzards make it burn faster. Check its bar whenever the weather turns. Bigger teams also need more fuel to level the fire, so a full squad has to chop a lot more than a solo player.

What happens if the fire goes out

The game warns you that you are no longer safe, and things get bad fast:

  • The safe zone disappears, so the Deer and other enemies can walk right into camp.
  • The Deer turns hungry, which makes it faster and more dangerous.
  • You stop healing on your own.
  • The map stops working, so camp is hard to find if you are out exploring.
  • You cannot cook food or recharge flashlights on cold ashes.

Relight the fire and all of this switches off at once. Keeping spare fuel at camp means you always can.

The Deer and other night dangers

The Deer

The Deer only hunts at night, so daytime is your safe window to work. Here is what every beginner needs to know about it:

  • It cannot be hurt. Weapons do nothing, so do not waste ammo or time trying.
  • Flashlights stun it. Shine your light on it and it freezes for a moment. It recovers faster each time you stun it, so use that moment to run.
  • It gets faster the longer it chases you. You can outrun it early in a chase but not forever. Head straight for the fire.
  • It will not enter the firelight while the fire is lit. Reach the safe zone with the Deer behind you and it backs off. It also leaves when morning comes.
  • Watch for hungry nights. Some nights the game warns you that the Deer is hungry. A hungry Deer has glowing red eyes, moves faster and hits harder. Get back to camp early on those nights.

You do not start with a flashlight unless your class gives you one. Look for one in chests, or pick it as your reward from the Pelt Trader's first trade. Its battery runs down as you use it, and the campfire charges it back up.

In a normal run the Deer does not hunt on the very first night, so many players use that night to keep chopping and hunting close to camp. From the second night on, treat the dark as dangerous.

Other monsters

Later in a run, a different monster can take the Deer's place at night, depending on which areas your forest has. Two you may meet are the Owl, which comes with snowy areas, and the Ram, which comes with volcanic ones. Neither can be killed. The Owl reacts to movement, so when it lands near you, standing still is safer than running, and shining a light on it makes it attack. The Ram charges in straight lines, so step to the side when it rushes at you. Both back off from the campfire.

Cultists

Cultists are people who wear deer skulls on their heads and worship the Deer. They guard buildings full of loot, and every few nights they raid your camp. The game warns you the day before a raid. Unlike the Deer, cultists can walk straight into the safe zone, but they can be fought and beaten. On raid nights, be back at camp early, fed, healed and holding your best weapon.

Wild animals

Wolves, alpha wolves and bears roam the forest, and groups of them guard the missing kids. Animals chasing you will not follow you into the safe zone. The exception is if you attack them from inside it, because then they come in after you.

Food and hunger

Your hunger bar drops all the time, and much faster when you sprint. If it empties you start to starve, so eat well before it gets low.

Early on, food is easy to find:

  • Carrots and berries can be picked around the map and eaten straight away.
  • Bunnies drop raw meat. Cook it by dropping it on the campfire before you eat it.
  • Wolves and other animals drop meat too, but they fight back.

Later in the run you want food that keeps coming without a hunt:

  • Bunny traps are cheap to craft and catch bunnies for you.
  • Farm plots keep growing vegetables that you can harvest again and again.
  • The crock pot, from a later crafting bench upgrade, mixes three foods into stew, a filling meal that keeps long runs going.

Gathering and crafting basics

What to collect

  • Logs for the fire and for crafting.
  • Scrap. Junk you find in the forest, such as broken fans and old metal parts, goes into the grinder at the crafting bench and comes out as scrap. Scrap pays for most of the useful upgrades.
  • Coal and fuel canisters, which burn far better than logs.
  • Pelts from bunnies, wolves and bears, which you trade for gear.
  • Bandages and medkits, which heal you and revive teammates.
  • Chests, which hold weapons, tools and healing items. Chests deeper in the forest usually hold better loot.

Your old sack only holds a few items. Better sacks hold more, and they come from chests and the Pelt Trader. Fill your sack before every walk back so you waste fewer trips.

What to craft first

The crafting bench sits near the fire from the start. A good beginner order is:

  1. The Map. It shows the areas you have explored, where your teammates are and the key places you have found. It is cheap, and getting lost at dusk is an easy way to die.
  2. A bed. Beds add to your day counter, so the sooner you build one, the faster you reach day 99.
  3. Bunny traps, if food is running short.
  4. The bench upgrade. It costs wood plus some scrap, and the next tier holds the really useful items.
  5. The Sun Dial and the Compass. The Sun Dial shows how long is left until night. The Compass points you toward the missing kids.
  6. Farm plots and another bed, then the crock pot from the upgrade after that. Walls and traps help once cultist raids get tough.

The Pelt Trader

The Pelt Trader shows up at camp on the second day, leaves at night and comes back every few days. He wants pelts in order: a bunny foot first, then a wolf pelt, an alpha wolf pelt and finally a bear pelt. Each time, you pick one reward from a short list, such as a better axe, a bigger sack, a flashlight, a spear or a revolver. Hunt a bunny on day one so you have a bunny foot ready when he arrives.

Rescuing the four missing kids

The four missing kids are Dino Kid, Kraken Kid, Squid Kid and Koala Kid. Each one is locked in a cave far from camp, and the guards get tougher from one kid to the next: wolves at the first cave, alpha wolves at the second and bears at the last two. The caves come within reach as your campfire levels up.

To rescue a kid:

  1. Find the cave. The Map and the Compass both help.
  2. Defeat every guard. The last one drops a colored key.
  3. Open the gate with the key and bring the kid back to camp.

Once a kid reaches camp they set up a tent by the fire, and your day counter gets its boost. Dino Kid's cave is the easiest and usually the first one you can reach, so aim to rescue him early.

Classes explained

Classes are optional perks you pick in the lobby before a run. You buy them with diamonds, the game's own currency, which you earn by playing: finishing daily quests, earning badges, opening some chests and reaching milestones such as day 50 and day 99. Diamonds can also be bought with Robux, but you never need to. Each class also has levels that you unlock by doing its job, like cutting trees as a Lumberjack.

The easiest way to understand classes is by the job each one helps with:

  • Wood and fuel: the Lumberjack starts with a better axe and can get bonus logs from trees.
  • Looting: the Scavenger carries more and later opens chests faster. The Explorer also carries more, starts with a Map and a Compass, and sees more of the map at once.
  • Food: the Camper starts with a flashlight and gets hungry more slowly. The Hunter gets more meat and pelts from animals, the Cook makes more filling meals, the Farmer grows rarer crops and the Fisherman's rods improve faster.
  • Helping the team: the Medic revives teammates faster. The Support bonds with one teammate and soaks up some of the damage they take.
  • Fighting: the Ranger starts with a revolver and a flashlight.

You do not need a class to finish a run. A sensible plan is to start with no class or a cheap one that matches the job you do most, learn the game, and save up diamonds for another one later.

Never trust a website, video comment or stranger offering free diamonds or classes. Nobody outside the game can add them to your account, and anyone who asks for your password or a login code is trying to steal it. Our Roblox account safety guide shows how to spot these tricks.

Playing solo vs in a team

The difficulty is set by how many players start the run. A bigger team needs more fuel to level the fire, meets more monsters and wolves, and faces stronger cultist raids. If someone leaves halfway through, the difficulty stays where it was.

Playing solo

  • You need less fuel to level the fire, so early progress can feel quick.
  • You do every job yourself, so plan each day: wood first, then scrap and food.
  • There is no teammate to revive you, so be extra careful at night and keep bandages in your sack.

Playing with a team

  • Split the jobs. One player chops wood and feeds the fire, one searches for scrap and chests, and one hunts for food and pelts.
  • Revive each other. A bandage or medkit can bring a fallen teammate back, so do not leave anyone behind.
  • Talk before night falls. Agree on when everyone heads home and who keeps an eye on the fire.
  • Play with people you know. A group of friends is easier to plan with, and you never have to share account details to play together.

Common beginner mistakes

  • Letting the fire run low. Rain and blizzards drain it fast, and an empty fire leaves the whole camp open to the Deer.
  • Leaving camp too late. If you are far away when the sky starts to darken, turn back. The Sun Dial makes this much easier.
  • Fighting the Deer. It cannot be hurt. Stun it, run and get to the light.
  • Going out at night without a flashlight. Away from the fire, it is your only way to stun the Deer.
  • Sprinting everywhere. It drains hunger fast and leaves you starving far from food.
  • Skipping the Map and beds. The Map stops you getting lost, and beds speed up the whole run.
  • Missing the Pelt Trader. He brings some of the best early gear, but only if you have a pelt ready.
  • Splitting up with no plan. In a team, four people doing the same job leaves the fire empty.

Test what you know

Think you are ready for the forest? Try our 99 Nights in the Forest quiz and see how many of these survival rules stuck. Every answer comes with a short explanation.

If you like scary Roblox games, the Forsaken quiz and the DOORS quiz are good next steps, and our DOORS entities guide covers another game full of monsters. Not sure what to play after 99 Nights? Take the What Roblox game should I play quiz or spin the random Roblox game picker. Everything else is on our Roblox quizzes page.

Playing quizzes on Robux Quiz earns coins. Ten coins are worth 1 Robux and payouts start at 100 Robux, once you have linked and verified your own Roblox account. A person reviews every request, nothing is guaranteed, and the quizzes are open to players of every age. Our page on how Robux Quiz rewards work explains the rules.

Sources

Frequently asked questions

How do you survive the night in 99 Nights in the Forest?

Stay inside the campfire's light and keep the fire fed with logs, coal or fuel canisters. If the Deer catches you outside, shine a flashlight at it to stun it and run straight back to the fire.

Can you kill the Deer in 99 Nights in the Forest?

No. The Deer cannot be hurt by any weapon. A flashlight stuns it for a moment, and it will not enter the firelight while your campfire is burning.

What happens if the campfire goes out?

The safe zone disappears, the Deer turns hungry and can walk into camp, you stop healing on your own and the map stops working. Relight the fire with any fuel and everything goes back to normal at once.

Is 99 Nights in the Forest easier solo or in a team?

The difficulty is set by how many players start the run, so a solo run needs less fuel and meets fewer monsters. A team can split the jobs and revive each other with bandages, which makes mistakes easier to recover from, as long as everyone works together.

Do you need a class to beat 99 Nights in the Forest?

No. Classes are optional perks bought with diamonds you earn by playing. They make certain jobs easier, but you can reach day 99 without one.

What should I craft first in 99 Nights in the Forest?

Craft the Map first so you never get lost, then a bed. Every bed makes each night count for more days, so you reach day 99 sooner.

Robux Quiz is a free, fan-made site. It is not affiliated with, endorsed by or sponsored by Roblox Corporation or the makers of the games mentioned here.

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