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Doors Entities Guide: How to Survive Every Entity in the Hotel

By the Robux Quiz team · · 3 min read

A blocky character thinking at the start of a floating obstacle course

Doors drops you into a haunted hotel with 100 numbered doors between you and the exit. What makes it so tense is not the darkness but the entities: each one has its own warning sign and its own rule for surviving it. Learn the rules and Doors goes from terrifying to beatable.

The golden rule

Every entity in Doors gives a warning. A flicker, a sound, a word on screen. When you die, the Guiding Light explains what got you. Read it: it is the game teaching you the rule for next time.

Rush

Warning: the lights flicker and you hear a distant rumble.

Survive it: hide straight away in a closet or under a bed, and stay hidden until Rush has passed. Rush moves fast down the corridor, so do not try to outrun it.

Ambush

Warning: like Rush, but the flicker is followed by a louder, stranger approach.

Survive it: hide, but expect Ambush to come back. It rebounds through the room several times. Some players step out between passes to avoid the Hide entity, then dive back in as soon as Ambush returns.

Screech

Warning: a "Psst!" in a dark room.

Survive it: turn around and look straight at Screech. If you find it quickly it disappears without hurting you. Carrying a light source makes dark rooms much safer.

Eyes

Warning: a glowing mass of eyes appears in a room, with a strange hum.

Survive it: do not look at it. Keep your camera pointed away while you cross the room and get to the next door. Looking at Eyes damages you for as long as you stare.

Halt

Warning: a long blue corridor and the words "Turn around".

Survive it: walk forward until the message appears, then turn and walk the other way until it is safe to move forward again. Keep switching when told.

Seek

Warning: eyes start appearing on the walls of the rooms before the chase.

Survive it: run. Hiding does not work against Seek. Follow the lit path, avoid the grabbing hands and fallen obstacles, and do not stop until the door slams shut behind you.

Figure

Warning: heavy footsteps in the Library at door 50, and again near the end of the Hotel.

Survive it: Figure is blind and hunts by sound. Move slowly or crouch, keep away from it and hide if it comes close. In the Library you collect hint books and use the paper clue to work out the code for the padlock that opens the exit.

Timothy, Jack and other jump scares

  • Timothy is a small spider that jumps out of some drawers and does a little damage.
  • Jack appears suddenly in a closet or doorway. He is a scare, not a threat.

Neither is worth panicking over. Keep looting.

Hide

Warning: your screen pulses and you hear "Get out" after staying in a hiding spot for too long.

Survive it: leave the closet when it warns you. Stay too long and Hide throws you out and hurts you.

Dupe, Snare and Glitch

  • Dupe shows doors with the wrong room number. Check the number before you open anything.
  • Snare is a trap on the floor of some rooms. Watch where you step.
  • Glitch takes players who fall too far behind the group. Stick together.

Items that help

  • Flashlight and Lighter: light up dark rooms so Screech cannot surprise you.
  • Lockpicks: open locked doors without hunting for the key.
  • Vitamins: a short speed boost, great for Seek chases.
  • Crucifix: used at the right moment it can stop certain entities.

Knobs, earned by playing, buy items in the pre-run shop. Gold, collected in rooms, buys supplies at Jeff's shop just after the Library, at door 52. Revives put you back in a run after you die.

Quick reference

  • Flicker, rumble: hide (Rush).
  • Flicker, returns again and again: hide and wait (Ambush).
  • "Psst!": look at it (Screech).
  • Glowing eyes in the room: look away (Eyes).
  • "Turn around": walk back (Halt).
  • Eyes on the walls: get ready to run (Seek).
  • Footsteps in the Library: be quiet (Figure).

Think you could survive?

Test yourself with our Doors quiz: 30 questions on entities, items and the Hotel, each with an explanation.

Frequently asked questions

How many doors are in the Doors Hotel?

The Hotel has 100 doors. Door 50 is the Library, and Jeff's shop comes right after it at door 52.

How do you survive Rush in Doors?

When the lights flicker, hide in a closet or under a bed and stay hidden until Rush has passed.

How do you beat Figure in the Library?

Figure is blind and hunts by sound. Move slowly or crouch, collect the hint books, and use them with the paper clue to solve the padlock code.

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